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 Skill list organization schemes
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Aethelwulffe

USA
1782 Posts

Posted - 11 Mar 2010 :  17:24:26  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Post skill organization schemes here for review. We can comment on them skill list comment thread. If you want to change your list, you can edit your old one and post an update notification in the skill list comment thread

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code

Aethelwulffe

USA
1782 Posts

Posted - 11 Mar 2010 :  17:30:37  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
This is grouped skill scheme designed to have all skills cost 10XP for first level, 20 for second, 30 for third, etc. This assumes that XP awards might be a bit higher than the canon suggested amounts.
In this system, characters would probably not be restricted as to what skills they can purchase based on the skill grouping. For each skill in a group, there are tasks that may be performed. There are some tasks listed in the full posting of the skills list, but it is assumed that they need much editing, and probably lots of expansion as needs are identified.

MILITARY
Soldier
Physical Security
Hunter
Survivalist
Ranged Weapons Direct
Ranged Weapons Indirect
Artillary Direct
Artillary Indirect
Unarmed Combat
Melee Combat
Demolitions

TECHNOLOGICAL
Mechanical Engineer
Electrical/Electronic Engineer
Civil Engineer
IT Engineer

TRANSPORTATION
Astrogator
Pilot
Spacer

SCIENCE
Planetary Science
Physics
Biology
Chemistry
Field Researcher

MEDICAL
Medic
Psycho-Social Specialist


//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Will

USA
546 Posts

Posted - 11 Mar 2010 :  19:26:09  Show Profile  Reply with Quote
I like your list, and would only add this skill:

Tactics

Success Rate: (INT+Skill)

This is the skill to come up with a set of tactics in combat, and to anticipate your enemy's tactics.

There are several specializations of this skill.

Large Starship: Tactics for fighting a single Hull Size 4+ combat starship or a group of such starships versus opponents of any Hull Size. Level 3 Spacer skill is required; Level 4 or better Spacer skill adds +10 to the Tactics roll.

Small Starship: Tactics for fighting a single Hull Size 3 or less combat starship or a group of such starships versus opponents of any Hull Size. Level 3 Spacer skill is required; Level 4 or better Spacer skill adds +10 to the Tactics roll.

Space Fighter: Tactics for engaging enemy craft of any Hull Size with a single space fighter or group of fighters. Level 2 Spacer skill is required; Level 3+ Spacer skill adds +10 to the Tactics roll.

This skill is also used when engaging enemy combatants with armed shuttles and the like.

Air Combat: Tactics involving air-to-air, air-to-ground or surface-to-air combat. Level 3 in Soldier skill required; Level 4+ Soldier skill adds +10 to the Tactics roll.

Naval Combat: Tactics used in both blue-water(open ocean) and brown-water(coastal or river) naval engagements. Level 3 in Soldier skill required; Level 4+ Soldier skill adds +10 to the Tactics roll.

Large Ground Unit: Tactics used in combat with company-strength or larger units. Level 3 Soldier skill required; Level 4+ Soldier skill adds +10 to the Tactics roll.

Small Ground Unit: Covers tactics involved with combat with units from platoon to fire team level. Level 2 Soldier skill required; Level 3+ Soldier skill adds +10 to the Tactics skill.

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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Mane Man

United Kingdom
36 Posts

Posted - 09 May 2010 :  15:26:54  Show Profile  Reply with Quote
I sent you (Art) a skill list write up. Will, where shall I send it to you?
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Will

USA
546 Posts

Posted - 09 May 2010 :  18:06:17  Show Profile  Reply with Quote
williamskidfears@gmail.com

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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