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Aethelwulffe

USA
1782 Posts

Posted - 05 Mar 2010 :  12:10:32  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
DOOOD! very cool!
yes,puhleez!
some input: http://starfrontiers.org/khvcode/dev_pack.zip

The closer we come to some good document management, the better off we will be. I know your time is pretty limited, so let me know what I can do to help. At this time, we just need to get set up to do this deal and get input from anyone that is interested in writing out a project outline in the way they would like to see it done. We havn't even gotten to the point of setting up a project manager yet, no doleing out of duties yet, but this would be a huge step.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 05 Mar 2010 :  12:42:12  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
I will set up a project forum here to start with, just for interm. I imagine that it will probably be better for you to integrate a sf.info forum with the Wiki, or use notes within the Wiki. Let me know what is the better approach.


//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Terl Obar

USA
898 Posts

Posted - 05 Mar 2010 :  13:17:40  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
Very cool. Thanks Art. I'll see about posting a bunch of that. I'm not sure about posting the original rules, not sure about permissions there, but otherwise most of that stuff can go on-line.

I know a lot of people would like the rules online in wiki format, and I love to do it, but as far as I know the only way the rules can be posted is the original scans by Tim and the remastered versions by Bill. The last thing I want is a Cease and Desist from WOTC.

To err is human, to really screw things up you need a computer.
Webmaster - The Star Frontiers Network
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Aethelwulffe

USA
1782 Posts

Posted - 05 Mar 2010 :  13:36:09  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Well, everyone can download the original rules themselves. We have HTML versions as well as scans. BTW, the material is actually hosted here on .org to a large degree due to bandwidth restrictions etc. We share a forum (Tim is not very active these days and is attending school now as well). The two sites represent the original SF-list listserv for which the original agreement was made. You can certainly link to those documents. As far as the final publication, I feel strongly that it should not include any original artwork or even the original wording.
This brings us to the artwork question of course. It is good that there are some pen/ink artists around here. I hope we can obtain permission to use some of their stuff in the publications. I can of course produce artwork, but pen and ink takes me weeks for a decent rendering (I have a month and a half of leave time invested in my Formula Fantasy drawings) and complex (deep)3d-rendered work is not always faster. Illustrations and simple 3d renderings of objects and beasties is a different matter, but some folks won't like that look. Might be the best we can get unless someone can blackmail Larry Elmore.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Aethelwulffe

USA
1782 Posts

Posted - 05 Mar 2010 :  13:42:46  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Bumping for a side note:

I am pretty sure that KHV is clean of original material. I will clean out Redux of original artwork at least, as well as any non-edited text from the original.

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Will

USA
546 Posts

Posted - 05 Mar 2010 :  18:30:35  Show Profile  Reply with Quote
quote:
Originally posted by Terl Obar

Very cool. Thanks Art. I'll see about posting a bunch of that. I'm not sure about posting the original rules, not sure about permissions there, but otherwise most of that stuff can go on-line.

I know a lot of people would like the rules online in wiki format, and I love to do it, but as far as I know the only way the rules can be posted is the original scans by Tim and the remastered versions by Bill. The last thing I want is a Cease and Desist from WOTC.



Didn't the trademark expire?

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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Will

USA
546 Posts

Posted - 05 Mar 2010 :  18:31:40  Show Profile  Reply with Quote
Didn't the trademark expire?

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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Terl Obar

USA
898 Posts

Posted - 05 Mar 2010 :  19:10:13  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
Yes, but not the copyright, it is still owned by WOTC and that is the one that will bite you.

To err is human, to really screw things up you need a computer.
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Stephen

USA
32 Posts

Posted - 06 Mar 2010 :  00:41:02  Show Profile  Reply with Quote
I'd like to do an overhaul of the skills. Here is a brief summary of the kinds of changes I'd like to make:

Skills may be purchased using skill points. A character's starting skill points is a function of his LOG+PER ability scores, but may be increased during the character creation process through various means (e.g. lowering ability scores, taking on flaws, etc.). The average starting skill points should be around 13. Skill points may be spent to purchase additional skills, or additional levels of a given skill.

Each skill has a base ability. For example, Beam Weapons is a DEX skill, Persuasion is a LDR skill, and Repair Computer is a LOG skill. The character's score in a skill's base ability makes it easier or harder for that character to learn and use that skill. The cost to improve a level is either increased or decreased by the character's score in its base ability. When using the skill, and the character's score in its base ability is applied as a modifier (either positive or negative) when rolling against that skill's success rate.

For example, a character with a low DEX would have to pay more points to advance levels in Beam Weapons. That character would also suffer a penalty proportional to her DEX score when trying to hit a target with a beam weapon.
In addition to the skills listed in the Alpha Dawn rules, I would like to add the following classes of skills:
- Heavy weapons
- Zero-G training
- Lockpick (mechanical, not electronic)
- Pickpocket
- Sleight of hand
- Vehicle operation [specific]
- Forensics
- Animal riding
- Animal training
- Interrogation
- Xenomedicine [specific]
- Starship operation [specific department]
- Starship command
- Weird science
- Legend/Culture [specific]
- Gamble
- Bargain
- Intimidate
- Disguise
- Hide
- Move silently
- Escape artist
- Read lips
- Bluff
- Forgery
- Language [specific]

I would like to recombine Beam Weapons, Gyrojet Weapons, and Projectile Weapons into the following skills:
- Modern handguns
- Modern rifles
- Modern submachine guns
- Bow
- Crossbow
- Sling
Thus, a person who knows how to fire a handgun would be able to use a Gyrojet pistol as effectively as a Beam pistol.

I would like to change the relationship between PSAs and skills from 1-to-many to many-to-many, to allow for certain skills that can belong to multiple PSAs (for example, Starship operation could be military or technological, depending on whether the character served on a military or commercial starship).

I would like to add a class of skills that can only be used by a computer avatar during an immersive, simulated reality (think about Tron). These skills would be useless in the "real world," as real-world skills would be useless in the "computer world."
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Will

USA
546 Posts

Posted - 06 Mar 2010 :  04:06:47  Show Profile  Reply with Quote
Wow, I was going to suggest something similar, Stephen.

I would prefer the starting skill points to be a function of INT+LOG, though, Logic for the "book learning" and Intuition for grasping the finer points of skills, the points they don't teach you in training.

Also, while combining the weapons skills into the categories you mentioned is more efficent, IMO, a person who uses a gyrojet weapon wouldn't be able to fire a beam pistol with the same effectiveness, and definitely he wouldn't be able to fire an automatic pistol with the same effectiveness as a gyrojet(for one, the gyrojet has no recoil* or burst setting, while the auto pistol has both).

Maybe assess a familiarity penalty(10-20%) for someone used to firing one type of weapon, and switches to another, with practice(meaning XP expinditure and not at creation)buying off the penalty in increments, like skill levels.

More on this when it's daylight.

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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Aethelwulffe

USA
1782 Posts

Posted - 06 Mar 2010 :  08:08:23  Show Profile  Visit Aethelwulffe's Homepage  Reply with Quote
Will, I re-posted this into a Stephen Forum. Would you copy your post here and pop it into that forum so we can shift over?

//begin Geek Code
GAT d? s+:- a+ C+++ U--- P+ L+ W+++
w+++ PS++ PE- PGP++ t--- R+++ !tv b++
e* h--- r+++ y++
//end Geek Code
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Terl Obar

USA
898 Posts

Posted - 06 Mar 2010 :  10:17:57  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
BTW the wiki is now up at http://starfrontiers.info/wiki

To err is human, to really screw things up you need a computer.
Webmaster - The Star Frontiers Network
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Will

USA
546 Posts

Posted - 06 Mar 2010 :  18:39:44  Show Profile  Reply with Quote
quote:
Originally posted by Aethelwulffe

Will, I re-posted this into a Stephen Forum. Would you copy your post here and pop it into that forum so we can shift over?



Done.

________________________
"It's all bullshit, and it's bad for you."
—George Carlin
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Mane Man

United Kingdom
36 Posts

Posted - 23 Mar 2010 :  13:07:57  Show Profile  Reply with Quote
I should like to start using the Wiki for the editing project. Is it fully up and running, and does anyone mind me sort of taking things into my own hands with getting something started? I have three months of mandatory holiday...
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Terl Obar

USA
898 Posts

Posted - 23 Mar 2010 :  15:22:26  Show Profile  Visit Terl Obar's Homepage  Send Terl Obar an AOL message  Send Terl Obar an ICQ Message  Reply with Quote
The wiki is up and alive. Go for it.

To err is human, to really screw things up you need a computer.
Webmaster - The Star Frontiers Network
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